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Old 10-ene-2008, 01:22   #1
Looney Rudy
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Predeterminado Silent Hill 3: Walkthrough Part 1

Dark Amusement Park

In the opening movie, you'll see a dark amusement park, with some shots of
some kind of monster trough it. You'll then see Heather walking in that park.
She doesn't seem to know where she is. You gain control of her.
First, have a look at your inventory. You already have some weapons (handgun,
submachine gun, steel pipe, knife), some healing items, a radio and a
flashlight. Nice ^_^

Anyway, you can explore this area as much as you want. There are some nice
shots of the man-sized bunny costumes, and cages with weird monsters in them.
In the next room there's a big pit, and a couple of monsters. You can enter a
store, but there's nothing to find. If you enter the next door (the one
labeled 'Mountain Coaster'), you'll have to fight some tough monsters again,
and even if you survive that, there will be more monsters in the next area.
There's no use to fight, because if you die, you'll move on to the next part
of the game. In other words: you're supposed to die! Anyway, if you make it all the way trough the park, you'll arrive at the roller coaster. If you
start walking on its tracks, Heather will get hit by a cart, and die anyway.


Normal Difficulty Shopping Mall

Heather wakes up in a restaurant of some sort. She knows it was all just a
nightmare. After leaving the restaurant, she goes to a payphone and calls her
dad. There's a pretty useless conversation between them: Heather tells him
she loves him, and that she failed to get the thing he wanted or something.
After the conversation, Heather is approached in the empty mall (it must be
around closing time) by Douglas, an officer. He's one of the main characters
in the game. He says he has got to show Heather something important,
something that has to do with her birth, but Heather isn't interested and
asks Douglas to leave her alone. He does. Heather enters the women's
bathroom. This is where you regain control of her.

In her inventory, Heather has got her house-key, her lucky pendant, and a
knife. On the mirror is a red sign. This is a save-point. You'll find these
things throughout the game, and they are marked on the map (but you don't
have one right now). If you examine it, Heather will say she knows the sign
from somewhere, she has seen it before. If you knock on the locked toilet
door, you'll hear an answer. Someone is in there. Anyway, Heather doesn't
want to go back because Douglas is still there, so exit out the window.
You'll be in an alley, there's only one way out, through the door further
down the alley. You'll be in some kind of corridor, it seems to be for the
shop owners and mall employees. Just walk through it, only the doors at the
end can be opened. This next area is a small part of the mall. There are
several stores, but only one is accessible. Go to the store with the half-
closed shutter and enter.

Here Heather will find a GUN lying on the ground. She picks it up and then
sees a monster in the store. The monster seems to be doing some nasty things
to a human. It notices Heather, and attacks her. Heather empties her gun on
it, but it's still standing. She's starting to freak out when the monster
falls down anyway. After you regain control, check out the dead monster and
the human body to find out what Heather is thinking about them. Pick up the
HANDGUN BULLETS on the bench. Get behind the counter and open the door there.
To your left will be double doors leading back to the previous corridor, but
all you'll find there are two Double-heads, so stay out of there. Check the
board opposite the elevator to find the MAP of the mall. Exit through the
door labeled 'Exit' and climb the stairs.

In here you'll encounter a new type of monster, Numb Bodies. Anyway, kill it,
then head into the corridor. Most doors are locked, except for two on the
north side. The first one has a Double-head eating some beef jerky. Kill the
Double-head or not (it's your choice), but remember to get the BEEF. It
serves well as a distraction. Back in the corridor, turn right, and check the
doors on the right to find the second opened room. In here, there's a save-
point, 2 HEALTH DRINKS, HANDGUN BULLETS and a 'table' with a key under it in
the corner. You can't get the key, Heather can't reach it. If you save here,
Heather will once again try to remember where she saw the sign before. She
brings up a book and an altar, even though she doesn't know where that altar
came from. Anyway, exit the save room and make your way to the central area
of the mall.

Many parts are closed of. There are 2 Closers (those big guys) walking around
the gap to the first floor. Try to avoid them or kill them. I'd say avoid,
they're easy to outrun and you want to save your ammo for when you really
need it. There are only two stores here that are of significance. One is the
bookstore, but it's locked, the second is the Bakery. Go there now. Here,
pick up the PAIR OF TONGS and read the brochure on the counter if you want.
Head back to the save room and use the pair of tongs at the table to get the
key to the bookstore. Go there now, it's in the same area as the bakery, the
store is called 'My best-sellers'. Note that after you got the key, the
hallway next to the save room will be filled with Numb Bodies.

Here you'll find your first puzzle. Hooray! There are 5 books on Shakespeare
lying on the ground. They are labeled I to V (Roman numbers). Before
starting the puzzle, check the rest of the store. There are some HANDGUN
BULLETS on the counter. Behind the counter is a locked door with a keypad.
Right, let's start puzzling! Check the Puzzle Solutions part for the solution
and some hints.

Enter the code in the keypad on the door behind the counter. In this next
corridor, Heather sees a woman. Glad to finally have found someone, she
approaches the woman and asks what's going on. The woman says that the
monsters have come to witness the new begin, the rebirth of paradise, and
that Heather will play a big part in that: she'll lead them to paradise with
bloodstained hands...creepy. She introduces herself as Claudia. When Heather
asks her if she's responsible for this mess (she seems to know more about it
anyway), she suddenly gets some sort of headache. You hear crying, it sounds
like a baby. As Heather breaks down, she sees Claudia walking away. After
that the headache is gone. Heather wonders what Claudia wanted her to
remember.

When you regain control, go to the elevator. Enter. When the elevator stops,
a RADIO will fall from it's ceiling. Pick it up. This radio has the same
function as in SH2: whenever a monster is nearby, it starts emitting static.
Exit the elevator.


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