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Discusión: Rise of Nations: Rise of Legends

  1. #1
    Jugador Asesino
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    Predeterminado Rise of Nations: Rise of Legends

    By game designer Paul Stephanouk and art lead Rodney Summo

    General Tips
    If you have your hero in play, keep upgrading him or her! If you forget, when your level two hero meets your opponent’s level four hero, expect to lose the battle.

    Use your Dominances! They aren’t powerful, but they can turn the tide of a close battle. And watch the indicators — if you’re in danger of losing your Dominance, use it quick!

    Even one point of damage will halt the building of new Districts at a City or the repair of a damaged building. Don’t let the enemy strengthen his buildings while you have troops around!

    Playing Alin
    Use Whirling Blades to run quickly across large stretches of map; you don’t have to use the mode just for fighting, although it’s useful when you have local superiority.

    Scorpions are a powerful trample unit. While your target is knocked down, however, they can’t take trample damage again, so stop and give them a poison sting while they get up.

    Instead of bribing sites, try using your early gold for lots of Heartseekers. They have a powerful ranged attack and can really turn the tide of an early battle.

    Juvenile Salamanders can be a great way to open your military strategy. The enemy rarely expects them! If you do, get an Eternal Flame and upgrade your Fire Circles to produce Adult Salamanders as soon as you reach Large City.

    Fire Elementals are good at killing medium and large targets like Clockwork Men and Heroes. Watch out for the Spiders!

    Sand Dragons are very powerful and have anti-air splash. If you have a good Timonium income and the opponent is using lots of flyers, consider getting to Great City sooner rather than later to get access to these units.

    Upgrades are vital. Make sure to give your troops enhancements as soon as you can spare the resources. Even if you’re concentrating on a Sand army, consider building an Eternal Flame at your biggest mine. It will help protect against flying raids, and it has a ranged attack upgrade that affects all Alin units.
    Playing Cuotl
    Don’t forget your Shields and Cloak! Early shields are quite limited, but it’s like having 20 extra health, so don’t forget to use it. Use cloak as a unit is nearing 1/5 health (no lower—ammo in the air when the Cloak is turned on will still hit for damage) to remove that unit from combat and send it to the rear to heal.

    If you have an extra Holy Ark, they don’t stack healing, so use the other one to Channel a unit production building or a mine. Every little bit helps.

    Sun Idols are expensive Large City units, but their trample will totally eliminate a non-upgraded enemy soldier unit. One of these can take on four to six soldiers without suffering too much damage if the targets are Cuotl or Vinci.

    Because of Holy Ark healing, massing troops is vital for the Cuotl. If you can keep incoming damage to a minimum, the Holy Ark can counteract it. And if the enemy focuses fire on one target, cloak it!

    The Cuotl receive energy income only from owned sites, so seize Neutrals as quickly as possible to start building a good economic base.
    The Jaguar can strike up to four soldiers with one blow, but as a soldier unit thins out, the Jaguar deals less and less overall damage. Consider switching targets and letting another unit mop up the soldier remnants.

    Playing Vinci
    The Vinci are so flexible it’s hard to focus on just a few strategies. Try to limit your Research Lab upgrades and Prototype picks to those things that complement your strategy. For example, Giacomo/Clockwork Sniper/Timonium Smelter is one path to try. Or Doge/Siege Zeppelin/Doge Statue is another. Trying to mix both will dilute your power.

    Use Volley Fire when you have numerical superiority against a slow-moving foe. It can be devastating. Siege attack is not increased by Volley Fire, so don’t bother using it against buildings.

    Clockwork Spiders are very powerful, if expensive. They can trample soldiers while firing on the move against buildings or air targets. Don’t forget to web the enemy!

    Like the Jaguar, Clockwork Men can strike up to four soldiers with one blow, but as a soldier unit thins out, the Clockwork Man deals less and less overall damage. Consider switching targets and letting another unit mop up the soldier remnants.

    Speaking of Clockwork Men, don’t forget the special Clockwork Buff! Keep groups of Clockwork Men close to each other for extra healing and attack power.

    Juggernauts are powerful, but are by no means king of the battlefield. Unsupported, they can be wiped out quicker than you think. Keep one or two with a support army, and you can fire on the move against enemy heroes and large units while trampling any number of ranged soldiers

  2. #2
    Co-Administrador Avatar de KiDPoWeRCiTo
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    ...ta weno el aporte broo grax!!!

  3. #3
    Moderator Avatar de Jams
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    Gracias, bro..............

    Bendiciones..............

  4. #4
    Co-Administrador Avatar de potoy21
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    Gracias!!!
    Simplemente


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