Lakeside Amusement Park
When she enters, Heather gets another 'headache'. She looks around, everything
is like in the dream. "Ow hell". Enter the door to the next area, turn right
(watch out for Closers), and enter the shop. Here you can find a save-point,
2 packs of HANDGUN BULLETS, an AMPOULE, and BEEF JERKY. Check the cookie tin
next to the save-point to get the ROLLERCOASTER KEY. Exit the store and head
left, enter the door labelled 'Mountain Coaster'. In this next area, kill the
monsters (or run past them), then enter the next gate and turn left. Climb the
stairs, watch out for those Pendulums. At the top, use the coaster key to open
the control booth. Grab the HEALTH DRINK and switch the machine off with the
control panel. Then enter the gates onto the tracks. Follow these tracks (use
R2 to prevent falling off). After a while, the coaster will reactivate, and a
car comes heading in your direction at high speed. Heather jumps off the tracks
to avoid it.
You see a scene with Douglas and Claudia. Douglas feels used, Claudia once
again talks about her paradise (yawn). Douglas points his gun at Claudia. The
scene ends. Heather wakes up on a ticket booth. Enter the nearby door. You're
now at the Borley Haunted House. Use the save-point on the ticket booth (you
really should, trust me). Enter the house. In the first room, a man will tell
you about the house. Enter the next door. A scene with a table covered in
blood. First the male voice tells you that a family was murdered here, and
then he says that that was a lie, and the only thing that happened here was a
suicide. Enter the next room. An old man is sitting in a chair, walk around
him. Right before you reach the door, a body comes falling from the ceiling.
The voice tells a story about the body, that seems to be real. Turn around
and enter the black door. In this room, the ceiling will come down. Press R2
when the camera focuses on the ceiling, and carefully walk. You should be fine.
Enter the door that the voice says is the exit. Of course, it's not. In the
next hall, you'll be chased by a red mist that instantly kills you. So run
with all your speed. After another hallway with red mist, you'll be outside
of the Haunted House.
Fight the Closers if you want, and enter the next area. Take the gate on the
left side, and cross this next area to another gate. You're at some kind of
stage. Get the CHAIN from one of the benches in the audience, the RED SHOE
from the stage and the HEALTH DRINK and SHOTGUN SHELLS from a bench close to
the gate. Go back 2 area's. In this place, there's some kind of attraction.
Go up the platform of the attraction, and check out the central column. Use
the chain on it. Get of the platform, opposite of it is a rusted shut gate.
Use the other end of the chain on it. Now the control booth is opened, so get
in, and use the switch. The gate is opened. Also pick up the HANDGUN BULLETS
in the booth. Enter the gate you just opened. You'll meet with Douglas, who
seems to have broken his right leg. They talk a bit about the past and other
useless stuff. Douglas points his gun at Heather and says it might be better
if he'd just kill her now. Heather doesn't deny that, but Douglas doesn't
shoot (pussy).
Enter the gate you just came through, you're now at a new area. Turn right and
enter the Fortune house. Read Douglas' notebook on the chair, it seems Harry
Mason kidnapped Alessa. She later died in a fire at the age of 7. Claudia, who
reported Alessa as missing, seemed to have used the name 'Heather' as an alias.
Pick up the DOLL HEAD from the table and use the save-point if necessary. Exit
this room. Enter the door on the right, into the fairytale setting. Here you
can find a Cinderella doll and a Snow white doll. On the tracks are some
pictures of the doll's shadows. Something seems to be wrong...Use the doll head
on Snow White and the Red Shoe on Cinderella. Now you can exit through the left
door of the tracks. In the area with the dragon, exit through the normal door.
In the next area, there's a little shop with a memo from Harry on the counter.
After reading it, enter the gate to the left of where you started. There's a
FIRST AID KIT lying on a bench. Continue to the Merry-Go-Round. As you get on,
the thing starts to move and the horses come to live. Stay clear from their
breath, and slash them apart from the side with your katana. After you've
killed them all, a boss fight will start.
Boss: Memory of Alessa
Difficulty: Fairly hard
It's...you! Or not? Anyway, this boss starts with a knife, but it will change
weapons when you deal enough damage. Against the knife, you should use your
katana. Timing is everything, since she'll block your swing, unless she just
started an attack motion. Then's the time to swing. Don't worry, you'll get it
right after some practice. When you dealt some damage, she'll run away, chase
her and finish her off. Right after she dies, she'll appear again, now
equipped with a handgun. That sounds scarier than it is. Just take cover behind
a horse and wait for her to get close. If you attack her with your katana when
you're close enough, she'll just use the gun as a melee weapon and won't shoot.
After she went down, she'll come back with a steel pipe. Same strategies as
with the knife. You can still use the katana, or switch to the steel pipe as
well. After she died as well, she'll come with nothing less than an SMG! But
the same thing as with the gun applies here: if you fight her melee, she'll use
her SMG as a melee weapon, and she won't shoot.
After the last version went down, the Merry-Go-Round will stop. Examine the
signs on the floor. I'm not even going to write it down, this would be the
biggest spoiler, since that text and Heather's reaction on it determines the
whole story. Anyway, after reading it, leave this attraction. You'll be in a
long corridor, with a prayer written on the walls (in blood, naturally).
Enter the door on the end after reading the sign on it.


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